I Have No Mouth and I Must Scream (the game) shares the premise, setting, and characters of the original novella, but Ellison and Sears make a new storyline that greatly elaborates on everything. AM is a mischief maker and is constantly setting our heroes up to fail Beyond that, every quest is meant to be appropriately ironic in some way and play into each character's deepest fear or fatal flaw. After over a century of nearly non-stop torture, AM tells our 5 lead characters that he is going to send them each on a personal quest and if they pass their trial, he'll free them. He is clearly relishing the opportunity to play the character he created decades prior. AM doesn't actually talk very much in the source material, and in some audio book readings, Ellison initially gave him a monotone robot voice, but in the game, he goes full-on Ellison The Character. The second to last game for Cyberdreams and one of the last titles for The Dreamer’s Guild, I Have No Mouth and I Must Scream opens up with Ellison giving a remarkable performance as AM (the evil Godlike supercomputer), reciting a famous bit of text from the novella.
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